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Mech Armada Free Download Repacklab
Mech Armada Free Download Repacklab The world as we knew it ended when the Swarm came. Hordes of terrifying creatures out of our worst nightmares ravaged the Earth, destroying every living thing in sight. We few survivors fled underground, desperately searching for the tech and resources to survive – and fight back. To battle the monsters we created an armada of war machines called Mechs. Thanks to ground-breaking replicator tech these Mechs could be generated almost instantly in the battlefield, turning the tide of what seemed to be an unwinnable war. As we pushed back, we used every resource to power our way forward to destroy the Swarm. Mech Armada puts you in command of a team of custom-built Mechs. Push your strategic skills to the limit in this fresh combination of turn-based tactics. SEXY GAMES
roguelikes and deckbuilding, as you save what’s left of the Earth from the Swarm. You’ll need to plan carefully if you want to overpower the invading Swarm in a series of small tactical battles. Upgrade and build your deck of available Mechs, manage your resources and leverage your territory wisely. Get it wrong and it’s game over. Start again with a whole new experience as monsters, maps, resources and rewards are all randomly generated. Turn-Based combat: You can move into position and attack with each of your mechs, in any order. Then it’s the Swarm’s turn… Design your own mech: With 70+ available Mech parts, you can create thousands of unique combinations. Each part has its own strengths and weaknesses, giving you an enormous range of possibilities.
Deep strategic combat:
There are no perfect solutions. Create your own strategy by cleverly making the most out of your resources and the situation. Procedurally generated: All the gameplay elements (monsters, maps, resources and rewards) are randomly combined and balanced ensuring no two battles are the same. Rogue-like campaign: Death means game over. Try again with an entirely new run, with new random parts and encounters. You’ll have to make do with what you get! Environment variety: From the outskirts of destroyed cities, to desert wastelands, the battle for survival rages on. Epic bosses: They’re massive, ugly and ridiculously tough. Are you up to the task? Auto-save: Never worry about saving again. Leave your game at any point and return exactly where you left off. Mecha Knights: Nightmare
The special thing in Mech Armada is, that you can collect energy on the battlefield and use it to spawn new mechs based on which blueprints you have. The more you spawn, the more energy they cost. You can undo moves but not actions and every turn, black clouds come closer to you. When you’re not fast enough and it reaches a mech of yours, it will be destroyed. Control Center After every battle, you’ll get back to your control center. There you can look at your mechs, edit them, and develop or upgrade parts for mechs. For this, you will need energy and engineering parts which you will find in battles or get as a reward after one. Meta Progression After every run, you’ll get back to the Mech Armada Control Center.
The idea to spawn new mechs with energy is great for a turn-based strategy game.
It feels great to get new parts and to build new and stronger mechs. This adds a layer of strategy to the game as a whole. This is also probably the most tactical part of the game. Preparation is everything and without it, you’ll eventually be lost. There is a lot of content with over 70 parts + upgrades letting you build Mechs who can heal, spawn a minion, shoot with rockets, use a shield, etc. Challenges to make runs harder and in return grant you better rewards. The tutorial is straightforward and very good. The graphics in the very first cutscene look very good, especially for such a little indie game. Here, you can unlock new parts which you can then find in future runs or buy improvements (more energy storage, more starting resources, control more mechs in a battle, etc.). Override 2: Super Mech League
For new parts, you need keys which you will get after every run. For improvements, you will need Meta Energy which you will find in battles. You can also look at all the parts available in the game as well as enemies. The game that Mech Armada reminds me of most is Into The Breach with its scrappy last-stand band of mechs, telegraphed attacks and ‘cosy’ (but tough!) fights. It’s still a very different beast though. Where Into The Breach’s enemy attacks were telegraphed and ‘dumb’–in that they could be manipulated to benefit you–here the enemy will change its plan depending on the battlefield. For example, you see a scourge is going to attack mech1 so you sneak weakened mech2 in and… now the scourge is targeting mech2 instead.
Mech Armada Each mech is built from three parts
Each mech is built from three parts: transport, body and weapons. As you push through the game’s procedurally generated levels you’ll gather energy, earn chips and collect improvement points. Chips allow you to upgrade and engineer new parts. Engineering parts gives you a binary choice and each new part pushes the price up so you’ve got to strike a good balance–it’s no good having lots of transport and body parts if you’ve got no weapons to mount on them! Each part is individual too, so you can’t have that tasty new minigun plugged into every mech blueprint. To spawn mechs you need energy, one of the game’s most important resources, and you gather that by holding nodes on each level. These are often contested. Scrap Mechanic
but between them and the fatal electrical storm slowly advancing from the rear, you’re encouraged to push forwards; you can’t just sit back and wait for the enemy to come to you. There are a lot of mech parts and snapping them all together to create different synergies means every run plays out differently. Tracks, wheels, bipeds, quadrupeds, flying units, hoppy-turret things, short range, long range, area of effect, damage over time, buffs, stuns, mines, drones, shields, auras. When you start adding rough terrain (bad for wheels), roads (good for wheels!), lanes and bottlenecks, a varied set of enemies and that electrical storm to each level, you’ve got a really compelling series of tactical battles to play through. It’s easy to get into but there’s surprising depth here when you get poking around with the mech builds.
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Requires a 64-bit processor and operating system
OS: Windows 7 (64 bit)
Processor: Dual Core 2.66GHz (64 bit)
Memory: 4 GB RAM
Graphics: Radeon HD 7770, GeForce GTX 460 or better
DirectX: Version 11
Storage: 6 GB available space
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